Animating Characters with Mecanim in Unity 3D

mp4   Hot:38   Size:937.18 MB   Created:2017-09-27 00:17:41   Update:2017-10-21 11:46:19  

File List

  • 01.Welcome.55s.mp4 6.36 MB
    02.What you should know before watching this course.198s.mp4 4.66 MB
    03.Using the exercise files.54s.mp4 2.2 MB
    04.Importing characters and setting scale.395s.mp4 16.29 MB
    05.Preparing for character configuration.125s.mp4 4.55 MB
    06.Mapping bones to configure a character.185s.mp4 7.57 MB
    07.Configuring muscles.303s.mp4 12.21 MB
    08.Addressing import issues.351s.mp4 14.95 MB
    09.Defining animation clips.487s.mp4 22.55 MB
    10.Working with moving characters.245s.mp4 14.17 MB
    11.Understanding the Animator Controller component.191s.mp4 6.23 MB
    12.Understanding the basics of state machines.113s.mp4 3.01 MB
    13.Setting up the controller.574s.mp4 26.08 MB
    14.Adding a walk state to the controller.298s.mp4 12.76 MB
    15.Creating transitions.325s.mp4 14.51 MB
    16.Setting up characters to interact with their environment.301s.mp4 14.35 MB
    17.Solving problems with environmental interaction.162s.mp4 7.74 MB
    18.Discovering input parameters.243s.mp4 11.75 MB
    19.Defining input parameters.212s.mp4 9.13 MB
    20.Working with additional parameters.550s.mp4 22.14 MB
    21.Scripting player input.555s.mp4 22.09 MB
    22.Turning the character.572s.mp4 24.27 MB
    23.Orchestrating a jump.284s.mp4 13 MB
    24.Refining jumps.269s.mp4 11.42 MB
    25.Using state information to add physics to the jump.548s.mp4 26.72 MB
    26.Using the Any state.335s.mp4 13.49 MB
    27.Scripting the Any state.524s.mp4 24.73 MB
    28.Creating layer masks.286s.mp4 13.32 MB
    29.Layers in the Animation Controller.427s.mp4 16.23 MB
    30.Activating the layers.410s.mp4 21.6 MB
    31.Handling nonhumanoid appendages.481s.mp4 20.57 MB
    32.Creating masks for nonhumanoid appendages.177s.mp4 7.65 MB
    33.Creating substate machines.445s.mp4 17.25 MB
    34.Configuring Blend Trees.262s.mp4 9.95 MB
    35.Exploring Blend Tree transitions.323s.mp4 21.36 MB
    36.Stress testing the run blend.395s.mp4 21.26 MB
    37.Controlling states with speed.470s.mp4 23.97 MB
    38.Using Mecanim with PathFinding (Unity Pro only).561s.mp4 28.99 MB
    39.Refining the PathFinding (Unity Pro only).271s.mp4 12.51 MB
    40.Using Mecanim with platform jumpers.552s.mp4 27.6 MB
    41.Adding a multistate jump.552s.mp4 26.02 MB
    42.Refining a multistate jump.370s.mp4 15.36 MB
    43.Interacting with objects.807s.mp4 34.26 MB
    44.Taking hits.532s.mp4 28.59 MB
    45.Working with curves.647s.mp4 33.03 MB
    46.Targeting with inverse kinematics (IK).689s.mp4 35.04 MB
    47.Looking at targets.467s.mp4 29.76 MB
    48.Setting up generic rigs.512s.mp4 24.67 MB
    49.Making miscellaneous character adjustments.505s.mp4 28.16 MB
    50.Setting up a character for the game environment.651s.mp4 37.56 MB
    51.Testing the character in the game.405s.mp4 30.16 MB
    52.Next steps.58s.mp4 3.05 MB
    Info/01.Welcome.55s.info.json 6.38 KB
    Info/02.What you should know before watching this course.198s.info.json 6.55 KB
    Info/03.Using the exercise files.54s.info.json 6.46 KB
    Info/04.Importing characters and setting scale.395s.info.json 6.52 KB
    Info/05.Preparing for character configuration.125s.info.json 6.51 KB
    Info/06.Mapping bones to configure a character.185s.info.json 6.55 KB
    Info/07.Configuring muscles.303s.info.json 6.44 KB
    Info/08.Addressing import issues.351s.info.json 6.51 KB
    Info/09.Defining animation clips.487s.info.json 6.47 KB
    Info/10.Working with moving characters.245s.info.json 6.53 KB
    Info/11.Understanding the Animator Controller component.191s.info.json 6.59 KB
    Info/12.Understanding the basics of state machines.113s.info.json 6.56 KB
    Info/13.Setting up the controller.574s.info.json 6.5 KB
    Info/14.Adding a walk state to the controller.298s.info.json 6.52 KB
    Info/15.Creating transitions.325s.info.json 6.1 KB
    Info/16.Setting up characters to interact with their environment.301s.info.json 6.59 KB
    Info/17.Solving problems with environmental interaction.162s.info.json 6.5 KB
    Info/18.Discovering input parameters.243s.info.json 6.45 KB
    Info/19.Defining input parameters.212s.info.json 6.5 KB
    Info/20.Working with additional parameters.550s.info.json 6.54 KB
    Info/21.Scripting player input.555s.info.json 6.46 KB
    Info/22.Turning the character.572s.info.json 6.45 KB
    Info/23.Orchestrating a jump.284s.info.json 6.43 KB
    Info/24.Refining jumps.269s.info.json 6.4 KB
    Info/25.Using state information to add physics to the jump.548s.info.json 6.54 KB
    Info/26.Using the Any state.335s.info.json 6.46 KB
    Info/27.Scripting the Any state.524s.info.json 6.48 KB
    Info/28.Creating layer masks.286s.info.json 6.48 KB
    Info/29.Layers in the Animation Controller.427s.info.json 6.48 KB
    Info/30.Activating the layers.410s.info.json 6.46 KB
    Info/31.Handling nonhumanoid appendages.481s.info.json 6.47 KB
    Info/32.Creating masks for nonhumanoid appendages.177s.info.json 6.49 KB
    Info/33.Creating substate machines.445s.info.json 6.48 KB
    Info/34.Configuring Blend Trees.262s.info.json 6.43 KB
    Info/35.Exploring Blend Tree transitions.323s.info.json 6.52 KB
    Info/36.Stress testing the run blend.395s.info.json 6.5 KB
    Info/37.Controlling states with speed.470s.info.json 6.51 KB
    Info/38.Using Mecanim with PathFinding (Unity Pro only).561s.info.json 6.5 KB
    Info/39.Refining the PathFinding (Unity Pro only).271s.info.json 6.15 KB
    Info/40.Using Mecanim with platform jumpers.552s.info.json 6.56 KB
    Info/41.Adding a multistate jump.552s.info.json 6.46 KB
    Info/42.Refining a multistate jump.370s.info.json 6.51 KB
    Info/43.Interacting with objects.807s.info.json 6.48 KB
    Info/44.Taking hits.532s.info.json 6.39 KB
    Info/45.Working with curves.647s.info.json 6.44 KB
    Info/46.Targeting with inverse kinematics (IK).689s.info.json 6.45 KB
    Info/47.Looking at targets.467s.info.json 6.41 KB
    Info/48.Setting up generic rigs.512s.info.json 6.06 KB
    Info/49.Making miscellaneous character adjustments.505s.info.json 6.52 KB
    Info/50.Setting up a character for the game environment.651s.info.json 6.55 KB
    Info/51.Testing the character in the game.405s.info.json 6.47 KB
    Info/52.Next steps.58s.info.json 6.43 KB

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